It’s been a while since my last Devlog and quite a bit changed. Including the name from Itro to Itror. ROAR!
If you don’t know Itror is a game challenging your memory. You have to select icons in the order they appeared with each round adding a new one.
While I fixed some minor gameplay related issues here and there the last 2 weeks were mostly spent on the pause and game over screens. You’re can now enable/disable the modifiers I’ve mentioned in an earlier devlog from there.
Having all 3 of them active at the same time makes the game very, very difficult I’ve found.
And I’ve learned I really don’t like making menus. Itror launches directly into gameplay, no main menu. So I skipped that part but the pause/game over screens I had to make.
It’s all slowly coming together and I’ll probably do sound next.
Don’t expect anything next week as I won’t be home half of the time. It’s Dota 2 The International 2015 final time!
As always if you have any questions feel free to drop me a mail.